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Unity 5 pro multiplayer combat using melee & ranged weapons
Development
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01 Download and open the starting Unity project (2:39)
02 Demo of the running multiplayer project (5:48)
03 Overview of the Unity scene objects and mechanics (5:19)
04 Setting up taking damage synchronization on server and clients (9:03)
05 Setting up attack and defense areas on the Dummy character (10:52)
06 Adding the main character area that deals damage (6:51)
07 Programming the weapon attack and shield blocking (7:22)
08 Triggering a hit on a player character (3:24)
09 Applying damage on other player on weapon hit (6:07)
10 Killing and respawning player when hit (3:41)
11 Fixing the hit error when hitting the dummy (2:48)
12 triggering blocking and preventing random damage (8:49)
13 Computer damage dealt and taken using player attributes (5:48)
14 counting the total number of player kills (5:34)
15 adding colliders on weapons and shields (6:54)
16 Finalizing server client melee combat damage (9:51)
17 Spawning gear on the floor (part 1) (9:33)
17 Spawning gear on the floor (part 2) (7:08)
18 Working on ranged damage adding firebolts (7:16)
19 Triggering firebolts from main player character (5:42)
20 dealing damage with firebolts (3:39)
21 Creating a special skill bar (7:37)
22 Hooking the skill bar button to triggering firebolts (6:43)
23 Enable Skill bar on game start only (2:00)
24 Ranged weapons - Adding bows and arrows models (2:51)
25 Creating the bow prefab object (4:27)
26 Programming the archery weapon type (4:50)
27 Creating the epic bow loot item (7:21)
28 Creating the bow item slot (4:25)
29 Creating the bow inventory item (3:30)
30 Add the Hook script to the bow (1:49)
31 Equipping the bow ranged weapon (4:44)
32 Setting equipped bow size rotation and offset (2:12)
33 capturing the current equipped weapon type (6:28)
34 Programming the player draw arrow animation (4:24)
35 Spawning and shooting arrow (13:06)
36 Modifying the arrow particle and explosion (2:02)
37 arrow timing fixes (3:41)
35 Spawning and shooting arrow
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