Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Unity 5 Build a chat system for online multiplayer games
Development
File Downloads
_01 Download the Unity project and open the scene (1:26)
_02 How to play the game server and client and test them (3:52)
_03 Overview of the scene assets and resources (3:42)
02 Working on the chat window header UI (3:17)
01 Designing the chat window containers User Interface (6:23)
03 Adding the chat text input elements (6:44)
04 Making latest chat messages appear first (0:59)
05 Programming the chat window dragging (6:28)
06 Programming the Chat Message system - part 1 (7:22)
07 Programming the Chat Message system - part 2 (4:54)
08 Registering client and server message delegates (7:47)
13 Exercise on Debugging Host instance (1:12)
09 Programming chat message relay (7:54)
11 Debugging the code while the game is running (4:15)
12 Debugging the isServer network missing (2:53)
13 Exercise on Debugging Host instance (1:12)
14 Solution- Debugging the host server instance (7:01)
15 Testing multiplayer chat (1:21)
16 Clearing chat input after sending message (2:56)
17 Chat window adjust LIVE chat messages (2:37)
18 Adding the name of the player sending the message (3:42)
19 Having each player their own chat message color (7:50)
20 Preventing character interaction while typing chat messages (5:30)
_01 Download the Unity project and open the scene
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock