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Mobile App Design In Sketch 3: UX and UI Design From Scratch
Introduction
Intro
Why Sketch 3?
Photoshop VS Sketch 3
Getting Started With Sketch 3
Getting Our Feet Wet With Sketch 3
A Few Other Sketch Pointers
Sketch 3 Resources
Learning By Designing
Acorn Screen Sketch File
Starting First App Screen
Pagination
Finish Top Content
Starting The Graph
Adding Dashed Lines & Values
Challenge 1
Solution One
Lines For Our Graph
Cool Effects
Finishing The Screen
Sketch School 101
Welcome to Sketch School
The Interface
All About The Layers
An Introduction to Shapes
Editing Shapes
Boolean Operations
Transform, Masking, Scissors, Rotate Copies, Pencil
Intro to Text & Text Rendering
Shared Text Styles
Text Path & Outline
Bitmap Images
Symbols
Introduction to Styling
Styling
Organizing: Groups, Artboards, & Pages
Canvas Settings
Exporting Assets
UX School 101
What is User Experience?
Where UX Started
Usability
User Centered Design
10 Principles of User Centered Design
Business Needs vs. User Needs
Qualities of a Good UX Designer
UX Design Process
UX School Applied: Discovering Our App
Your Assignment
Discovering Target Users
More Information About The User
20 UX Research Methods
Creating Personas
User Flow Chart
Drawing Mockups
Mockups In Sketch
Icon Pack
Video Camera Icon
Location Icon
Pie Chart Icon
Music Note Icon
Analytics Line Icon
Half Moon Icon
Sun Icon
Summarized Paper Icon
Clock Icon
Color Box Icon
Gear Icon
Icon Challenge
Challenge Solution
Designing Our App
Tour Screen One
The Second Tour Screen
Tour Screen Three
Last Tour Screen
Customize It Screen
Let's Get Organized
Default/Home Screen
Adding To The Home Screen
Finalize Home Screen
Settings Screen
Finalize Settings Screen
Second Settings Screen
Individual Article Screen
Prototyping With Invision
Intro to inVision
Preparing for Upload
Prototyping Our App
Little Changes
Half Moon Icon
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