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View DealSketch 3 has revolutionized the world of mobile application design by providing the tools to transform yourself into a professional app designer with only a few hours of training. This course will teach you to use the Sketch program to design dynamic, development-ready mobile app UIs that impress clients and engage users.
Learn to Design Beautiful, High-Quality Mobile Application UIs with Sketch's Powerful Tools and Smooth Workflow
Find Out Why Google, Apple, and Facebook Designers Use Sketch
Many of Silicon Valley’s most established and fastest growing companies swear by Sketch when designing UIs for mobile applications because it’s fast and intuitive, and produces stunning final products.
One thing that sets Sketch apart is its state-of-the-art vector Boolean operations, which allow you to create complex shapes and layer styles. This course will teach you the basics of Boolean operations, as well as many other advanced design techniques available within Sketch.
Contents and Overview
Whether you’re a beginner or a veteran designer with experience using Photoshop and Illustrator, you will find this course valuable in the way that it blends step-by-step instruction with hands-on, customizable exercises:
After completing this course, you will understand how to design high-quality mobile application UIs using Sketch and you will be better prepared to meet the demands of your clients and developers.
I'm a UI/UX designer based out of Orange County, California and the founder of MuseResources.com and LearnSketch.com
Currently producing design education videos for InVisionApp.
My entire life I have been aware of one very simple principle; sometimes information vibes with people, and sometimes it does not.
I have a passion for making information resonate.
It all starts with how people think. With how humans work. As humans we have learned how to read and write and while that is incredible, we are also already hard-wired to do some things a bit more "automatically". We are animals – designed to see things things as a whole. To start with a big picture and build understanding as we break it down. To learn from the visual. The spacial. The tangible.
Information can be all of these things. The difference is design.
I am a software instructor and designer who uses the art of design to nurture effective communication. Through 5,000+ hours of face-to-face teaching for the largest software company in the world and 10+ years of exploring the visual arts, I have learned to make information work for people.
"People ignore design that ignores people." - Frank Chimero