Build a Augmented Reality (AR) App and Game with Unity 2021

Learn to develop Augmented Reality (AR) App and Game from scratch, Monetization, Publish App to AppStore and PlayStore

What's Inside

Description

Learn to create an Augmented Reality(AR) App/Games from scratch in Unity 2021, developing a AR app/game was not easier from scratch before this interactive course. You are going to create your first Augmented Reality App/Game from start to end with monetization and will experience of publishing it to Google Play Store and Apple App Store.

What is this Augmented Reality Currency Scanner App is all about?

This app detects banknote and display name and speak-out banknote name. We will be learning in this app.

  1. Planning and making the base structure of AR App.
  2. Create XR Reference Image Library and basic setup for it.
  3. Add Currency images and update image library.
  4. Create a CurrencyScanner Script to get info of specific detected banknote.
  5. Use Scriptable Object to create Data containers that will hold the image info and will be linked to XR Reference Image Library.
  6. Adding audio capability to speak-out detected banknote name and linking it to data containers.

What is this Augmented Reality Dart Game is all about?

AR Dart is a Augmented Reality game in which players throw small missiles, also known as darts, at a circular target, known as a "dartboard". We will be using Unity game engine Augmented Reality(AR) capabilities with AR Foundation to develop this app practically step by step. AR Techniques used in this project can be utilized in any of your project. So you can develop your own AR idea in a easy way.

What You Will Learn Dart Game?

  1. Introduction to Unity, Augmented Reality, Dartboard Game
  2. Download and Install Unity Using HUB
  3. Create Your First Unity Project
  4. Basic Understanding of Unity Editor
  5. Setting up Project with AR Foundation
  6. Create First AR Scene
  7. Adding a 3D Cube in AR and accessing a device camera
  8. Adding Visuals to detected Surface
  9. Restrict Scan only to Vertical Area
  10. Changing or beautifying the surface detection scanning visuals
  11. Create a Placement Indicator
  12. Place a Dartboard on the Wall
  13. Restrict to Place a Single Dartboard
  14. Disable Marker and Surface Detection after placing Dartboard
  15. Instantiate a Dartboard and Throw a Dart and Load Next Dart
  16. Dart Stick to Dartboard using Colliders
  17. Performance Tips for AR Apps
  18. Show Player Distance From Dartboard in Real Time
  19. Sound Integration
  20. Monetization Unity Ads and Create a Android Production Build
  21. Publishing App on Google Play Store
  22. App Publishing Overview on Apple App Store

Content and Overview:

Each lecture is solving a subproblem and at the end we have complete project in a step by step practical way using these 40+ lectures in this course. If you are a beginner who really doesn't know how to create a AR app/game in Unity then this course will help you a lot. It can also help you in creating your final year project for your university or college. This course is designed for absolute beginners, but meanwhile, you should have a basic understanding Programming. The Unity packages includes Scripts or 2D/3D Assets are attached to the lecture in which they are used. You can download them and import in your practice project to match your project with course. The Scripts and 2D/3D Assets of this course is attached to the last lecture, and you can download that to use in your own projects.

This course benefit to:

  • Unity Developers who want to learn Augmented Reality App/Game development using Unity.
  • Students who want to create a practical project using Unity latest version with C# from scratch.
  • Want to add monetization in your unity project.
  • Want to publish your first project to Apple or Google app Stores with practical knowledge.

Course Curriculum

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Certificate Available
17+ Students
43 Lectures
3+ Hours of Video
Lifetime Access
24/7 Support
Instructor Rating
Tanveer Sabir

I have more than 12 Year of game design and development experience. I am speaker at Microsoft Innovation Center. My area of expertise include game design, development, mechanics design and game architect. I have expertise in Unity game engine, game AI and physics. I have developed several AR/VR game/apps. Developed AR/VR products for Oculus Quest/Quest 2, HTC Vive/Cosmos, Sony PlayStation VR, Microsoft Hololens 2, Magic Leap One, iOS and Android.


I also have a YouTube channel by the name of Code3Interactive, where I teach free App and Game Development including solutions to different problems of developers.

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